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Adjusting Pivot Points on Objects in Daz

Nyghtfall3D

Moderator
Staff member
I first saw this tutorial a year ago in February. It was a gamechanger for me because I had no idea pivot points could be adjusted, and I could finally pose objects I want lying on the ground (ie footwear) without having to constantly re-adjust their axis. I'm sharing it here because I thought it would be a good topic to start adding content to the Tips & Tricks forum.

 
That is one way to be sure and probably the best way as well. However, changing the point at which an object is rotated can also be done simply by adding a null obect then parenting the object to the null object with the null placed where you'd like the pivot point to be. This seems to be quicker at least to me.
 
Just want to add that both methods work in Poser too.
Edit: In Poser they even have a kind of dedicated object for the method OldGeezerArtist mentioned: Grouping.

 
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