This was inspired by @MCDesigns secretary thread, though my process differs considerably from what he did.
My experience with AI and the challenges I've failed to overcome using it by itself have led me to conclude that, for my needs, such complex scenes must start with a fully posed, lit, and rendered base image. It's the only way to prevent unsightly AI deformities and maintain full control over lighting and camera angles.
After rendering this in Daz, I enhanced it with Forge using regional inpainting on the following:
G8F's face, hair, and glasses (all at once)
Her shirt
Her skirt
Her feet and heels
The man's arm and palm of his hand
His thumb
I used a CFG scale of 0.5 on all of the above except the man's arm and the palm of his hand, for which I used 0.6 to get Forge to produce arm hair.
I enhanced his thumb to replace the obvious 3D-rendered appendage with a photorealistic one and trick your brain into thinking the entire hand is photoreal. Since the 3D fingers look real enough on their own, I think the AI-enhanced thumb and palm work well, together with the fingers, to create the illusion of a fully photorealistic hand.
Once all of that was done, I upscaled the image to prepare it for Comic Life, and then saw that her teeth needed work, so I fixed them in Forge.
Finally, I also I noticed Forge mucked up her toe cleavage, so I masked that part of her feet and simply wrote, "toe cleavage" for the prompt. Incredibly, it worked.
This is the original Daz render, and the final image. Enjoy.


My experience with AI and the challenges I've failed to overcome using it by itself have led me to conclude that, for my needs, such complex scenes must start with a fully posed, lit, and rendered base image. It's the only way to prevent unsightly AI deformities and maintain full control over lighting and camera angles.
After rendering this in Daz, I enhanced it with Forge using regional inpainting on the following:
G8F's face, hair, and glasses (all at once)
Her shirt
Her skirt
Her feet and heels
The man's arm and palm of his hand
His thumb
I used a CFG scale of 0.5 on all of the above except the man's arm and the palm of his hand, for which I used 0.6 to get Forge to produce arm hair.
I enhanced his thumb to replace the obvious 3D-rendered appendage with a photorealistic one and trick your brain into thinking the entire hand is photoreal. Since the 3D fingers look real enough on their own, I think the AI-enhanced thumb and palm work well, together with the fingers, to create the illusion of a fully photorealistic hand.
Once all of that was done, I upscaled the image to prepare it for Comic Life, and then saw that her teeth needed work, so I fixed them in Forge.
Finally, I also I noticed Forge mucked up her toe cleavage, so I masked that part of her feet and simply wrote, "toe cleavage" for the prompt. Incredibly, it worked.
This is the original Daz render, and the final image. Enjoy.


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