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Secretary Grabbed

Nyghtfall3D

Moderator
Staff member
This was inspired by @MCDesigns secretary thread, though my process differs considerably from what he did.

My experience with AI and the challenges I've failed to overcome using it by itself have led me to conclude that, for my needs, such complex scenes must start with a fully posed, lit, and rendered base image. It's the only way to prevent unsightly AI deformities and maintain full control over lighting and camera angles.

After rendering this in Daz, I enhanced it with Forge using regional inpainting on the following:

G8F's face, hair, and glasses (all at once)
Her shirt
Her skirt
Her feet and heels
The man's arm and palm of his hand
His thumb

I used a CFG scale of 0.5 on all of the above except the man's arm and the palm of his hand, for which I used 0.6 to get Forge to produce arm hair.

I enhanced his thumb to replace the obvious 3D-rendered appendage with a photorealistic one and trick your brain into thinking the entire hand is photoreal. Since the 3D fingers look real enough on their own, I think the AI-enhanced thumb and palm work well, together with the fingers, to create the illusion of a fully photorealistic hand.

Once all of that was done, I upscaled the image to prepare it for Comic Life, and then saw that her teeth needed work, so I fixed them in Forge.

Finally, I also I noticed Forge mucked up her toe cleavage, so I masked that part of her feet and simply wrote, "toe cleavage" for the prompt. Incredibly, it worked.

This is the original Daz render, and the final image. Enjoy.
secretary.png
Secretary Grabbed.jpg
 
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That definitely is way more realistic than anything you can produce using DAZ alone, we've seen that with a number of other artists too. The wrinkles on the thumb, the drape of the clothes, there just isn't any way to get that without using AI.
 
Nicely done sir!!! Nice workflow! I was under the impression that the CFG scale in Forge was just for Stable Diffusion, will have to play around with it now that I know it works with Flux.
 
That definitely is way more realistic than anything you can produce using DAZ alone
Of particular note is the section of polygons that outline the bottom of the breasts. That's been an issue for 3D artists for as long as Daz and Poser have both been around, and is visible in G9 outfits even today. Even if you don't do anything with the rest of your image, you can clear that right up now with AI.

Nicely done sir!!! Nice workflow! I was under the impression that the CFG scale in Forge was just for Stable Diffusion, will have to play around with it now that I know it works with Flux.
Oh, yeah, CFG works great with Flux. It's certain types of ControlNet maps Flux doesn't like, including Canny.

Incidentally, I use the main flux1-dev model for highest quality results.
 
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